Why C++ is so popular among game developers?

C++ programming language

C++ was created in 1983, by Bjarne Stroustrup. That means it has had 3 decades worth of improvements. Most of the popular game engines like CryEngine, Unreal, Unity etc. use C++, because they do not prefer any other language to develop a game. C++ is the best choice for them. It's an old beast with tons of cumbersome issues and has compilers for every single platform ever. C++ has something more which are can't afford any other language.

So, let’s find out what C++ has and why it’s the most widely used language by the professional game developer.

  • C++ is a language with a relatively high entry barrier and it allows more direct control over the hardware and graphical processes.

  • It's low-level programing language with OOP supported, means it uses internal structures to better organize code into reusable blocks. When dealing with a huge project OOP is a real help and C++ has excellent support for this.

  • Most games are written for Windows and C++ language has been heavily supported by Microsoft.

  • It's trivial to embed a game engine scripting language like Lua.

  • It offers an easy upgrade path.

  • More companies looking to hire bright coders with a background in C++.

  • It's portable,  fast and simplifying ports your game engine to iOS, XBOX, PS3, PS4.

  • It supports all the SDKs natively.

  • Lots of libraries are available in C++.

  • Its standard library offers a broad array of containers and algorithms. So, implementation any given task can be done with less code in C++.

  • Everyone over the world who writing games, are also familiar with C++ undoubtedly, so it's easy to hire experienced games devs for your team and work.

  • It supports a variety of different coding styles and supports procedural programming for more CPU intensive functions.

  • In the combination of templates, the function allows C++ to easily generate efficient inlined custom code at compile time.

  • In C++ you can allocate local variables that disappear after the function ends.

  • It has a direct translation to executable code.

  • The speed benefit of C++ is due to its ability to use your own custom-written memory manager for heap allocations.

  • The different programming languages like C# might be just as suitable for games development, but it came after C++.

  • Games programmers have mostly been comfortable with C++, possibly because they grew up with C and C++, and it met their needs.

  • C++'s design allows for compatibility with C, a huge codebase has been built around C or C++.

  • There is a point where you make a call to trade off performance for maintainability and speed of development. Generally, that point is C++ these days.

  • C++ gives better performance than C#.

  • C++ is faster than C# in every case, though the .NET Framework and the optimisations that the runtime/compiler apply to the IL code are quite unique and fast.

  • C++ is also an order of magnitude greater than the step in programmer efficiency between C and C++, or C++ and C# or Java.

  • C++ gives you a finer grain of control over the actual hardware and bit pushing.


That’s enough reason to figure out why C++ is the first choice for game developers. Hope you like this article. Thank you!

Comments (0)

  • To add your comment please or

We use cookies to improve your experience on our site and to show you personalised advertising. Please read our cookie policy and privacy policy.

Got It!