Mon Dec 19 2022

Xbox Booster

Xbox Booster

Xbox Booster

Xbox Booster provides the ultimate IP grabber, IP booster, and IP puller for gamers using the Xbox console.

Its IP booster consists of solid layer 4 and layer 7 attacking to boot players offline. With its IP puller, you can sniff and pull IPs from the Xbox console. The included IP grabber allows you to extract IP addresses via a network monitoring or logger app.

Console Sniffer

Console Sniffer is a network research and monitoring tool that works for all consoles. With it you can see the IP address and username of the people you compete with within the game. No jailbreak is required for this. It works over Wi-Fi or a wireless connection.

Console Sniffer is easy to set up and requires no cables. It is compatible with VPNs. Once you have purchased it, you can download and use it immediately. Aside from game consoles, it only works on Windows-based computers.

Psycho Coding

Psych coding is the Xbox Live data search database that also features LANC, PCPS, and other Xbox tools.
Not only can you explore Xbox player data, but you can also offer VPN servers for 7 different locations. These locations include Canada, France, London, Sydney, Hillsboro, Germany, and Eygelshoven.

Cakes

Cakes offer an Xbox XUID grabber that allows you to extract the XUID using your opponent's Gamer tag. This resolver does not store XUIDs or Gamer tags.

All you have to do is enter the player's Gamer tag. Select the format from the two options Hexadecimal and Decimal. And when you click the Resolve button, you'll see the XUID associated with the Gamer tag.

What is (and isn't) Riot Games' MOBA coming soon to iOS and Android

Gone are the years when Riot Games only had one game: League of Legends. Now the company has "LoL", "Valiant" (which grows like foam), "Master Tactics" (maximum exponent of the auto-battler genre), "Legends of Sunterra" (its own “Hearthstone”), and "League of Legends: Wild Rift", the mobile version of 'League of Legends.

It will be the third Riot game to land on iOS and Android, and it will accompany Team Fight Tactics and Legends of Sunterra. Of course, it will be completely free and for practical purposes a version of 'LoL' for mobile. And that's an important nuance:

it's a version, not a port, of League of Legends. So we're going to take a look at what League of Legends: Wild Rift is, what it isn't, and when it will be coming to our phones.

What is and isn't League of Legends: Wild Rift?

That 'League of Legends: Wild Rift reach smartphones is very important as it is probably one of the greatest exponents of the MOBA genre which in turn is one of the genres with the greatest traction in the e-sports space.
To give us an idea, League of Legends generated $1.5 billion in revenue in 2019 alone, up $100 million from 2018. Not bad for a free game.

Currently, on Google Play and App Store you can find some alternatives such as 'Vainglory', 'Mobile Legends: Bang ' (probably the most similar to 'League of Legends), and 'Arena of Valor, which is not so located on European territory a lot, but in China, where he's known as the "Honor of Kings," he's an eminence in the mobile space.

Given the overwhelming success that games like Team Fight Tactics and Legends of Sunterra have had on mobile, expect League of Legends: Wild Rift to do the same.

And what exactly is League of Legends: Wild Rift? Is a mobile version of 'League of Legends and consoles as we said before? According to Riot Games, the game was built from the ground up to adapt its interface and playability to mobile screens.

The reason there is no cross-game against PC. To sign up you can use the Riot Games account, yes, but we won't be able to face PC players as we can in TFT or Legends of Sunterra. A question of mechanics.

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The game currently counts 40+ champions, few compared to the 140+ champions found in the PC game. A priori it seems that the champions will keep their skill kit and therefore their mechanics, but there are some changes.

For example,

the arrow can be controlled on Ashe's ultimate. You'll have to wait and see if all the champions will arrive or if, on the contrary, only those whose controls can be adapted to the screen of a smartphone will arrive.

The basics of the game are the same as in the PC version: two links, three roads, a river, buffs in the jungle, and five characters vs. five characters.

However, there are no inhibitors at the base (the tower goes straight to the Nexus), the max level is 15 instead of 18, and the max skill level is four instead of five. Why? to make the games shorter.

Anyone who has played League of Legends knows that a game can last anywhere from 20 to 60 minutes depending on the skill level of each team. Wild Rift is about games lasting under 20 minutes.

Because of this, the map is smaller and has fewer objectives. The same item system will also not be used and it will be a quick buy system similar to 'Mobile Legends: Bang'.

This allows the player to quickly purchase suggested items based on the build created when returning to base.

The controls are tactile, of course. On the left, we have a joystick to move the character and on the right, we have the buttons with the skills, the active objects, the summoner spells, the warning markers, and the joystick for aiming.

It's a mobile-adapted "League of Legends" for convenience, with all that's implied in terms of benefits and sacrifices.

Before we talk about the beta, it's useful to clarify the minimum requirements to play. The minimum requirements in iOS are an iPhone 6 or higher. In Android, at least one processor is required Snapdragon 410 or higher, with 1.5 GB of RAM, surprises aside, it is expected to be compatible with devices with 32-bit processors.

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